Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how the game performs with ray tracing. #3440x1440p hitman 2 image seriesĭoes that mean we get to see how the latest GeForce RTX 30 series compares against AMD's Radeon RX 6800 XT that come with DXR hardware support.? Not so fast.Ĭyberpunk 2077 will be updated with support for AMD GPUs at some point in the future, but for now you will need an Nvidia RTX GPU for running ray tracing, and today we'll be looking at performance across all main consumer RTX GPUs in a variety of ray traced settings.īy now, most of you are likely aware how visually stunning Cyberpunk 2077 is. This is certainly one, if not the most graphically impressive game we've ever seen, and it does look especially good with ray tracing enabled. That's not to say the game looks bad without ray tracing, it still looks incredible, but ray tracing elevates the game's visuals and provides a noticeable improvement.Ĭyberpunk has ray tracing support split into three settings: ray traced reflections, ray traced shadows, and ray traced lighting, the latter of which has three different modes. Reflections is arguably the biggest setting in the game, providing the most substantial visual upgrade over standard rasterization. What's most impressive about the way Cyberpunk handles ray traced reflections is how many surfaces reflections get applied to. It's not just the regular glass and puddles of water, but a whole range of surfaces that include more matte elements and metals. While many of these surfaces still receive screen space reflections to some extent and look good without ray tracing, turning on ray traced reflections delivers a next level experience that enhances the overall visual quality. The way reflections are handled on glass is especially impressive, however there are some limitations, like the lack of reflections for your player character, which is a tad bizarre but apparently was too performance intensive to include. Other times, you will see noticeable pop in with reflections as lighting or geometry is added or subtracted as you move the camera around, a common issue we see from ray tracing in today's games. But of course, there are a wealth of issues with screen space reflections, too, so compromises are always a part of today's graphics. Ray traced shadows are applied from either the sun or moon as a light source only, and compared to running ultra rasterized shadows, there's a subtle difference depending on the part of the world. If not best to keep it 3600 or 3200 wherever you can keep. If you buy fancy 300 4000c15 kit you can get about 62-63 ns. Of course there is a point of reminiscing. Against a desert backdrop for example, the ray traced shadows add a more realistic feel. 3440x1440p hitman 2 image install 3440x1440p hitman 2 image drivers Also when you test lock the clock speed to whatever you want 3.5 or 4.0 all core whatever your cooling solution.
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